Its been a long minute that this post has sat in a draft form in my dashboard, 2 years in fact. There wasn’t even really much written here just the bunch of links below and some half baked intentions, but having recently gone back to scan all the pages of one specific sketchbook (for another upcoming post who knows how long that one will take) it just so happened to include the pages from the Comic book workshop I took with Scott McCloud, also over 2 years ago in Lethbridge Alberta. Regardless, the pages are now finally scanned and I can share them here, as well as the the myriad of thoughts they have stirred up.
There a four pages included in this comics workshop summary, I will add a few more thoughts to each page, but in general this was an amazing learning experience which I often reminisce and draw from in my own work. I was not surprised to find out that a former student of Scotss had gone on to create the RSA animate series after being so inspired by these sessions. I totally get it. Going over these notes again however has brought back a few things that I missed, or in some cases, have new context for understanding. So 2 years on I am still learning from these sessions. There was not much else written up about this experience but I was lucky to find one other blogged reflection which I will point to as needed.
Keynote lecture – “The Changing face of comics” The event started off the night before with a mini lecture from Scott to kick off the Nerdfest which the workshop was billed under. He made the case that stories are everywhere and also that anyone can both DRAW and WRITE.
Day 1 – A full day of theory and practice, Scott had us do several comic making exercises considering the balance between clarity and intensity. I should dig out the other work we did here, but there was also home work which I have previously posted. .
Day 2 – A great critique to start off the day, reminded me how valuable this pedagogy can be in creative work if done well, and Scott is a master. Image and word are “flip sides of the same coin” but the choice of when to use one or the other is a question I still ask myself today.
Summary – A few weeks later I had a a crack at doing a visual summary to try and get ready to do this blog post. I like the notion that comics is like “writing with pictures” , something I can relate to in terms of my own visual practice such as sketchnoting and graphic facilitation. There are stories EVERYWHERE and people are hardwired for them. Simply putting a frame around them allows us to share the stories that have meaning to us.
I’ve had a lot of time to consider what I would talk about at the Net Tuesday meetup today on Digital storytelling, but even this morning as I put this post together, it could go off in several directions. We’ve been asked to “show and demo” some innovative new tools and/or techniques that will help this group of non-profits take their own messages to the next level. I have taken this quite literally and plan to go over a range of websites, apps, and technologies I have used lately to tell stories from an educational perspective.
Medium – “An intervening substance through which something else is transmitted or carried on.” link
One thing seems clear, if you think of a digital story telling as a means of transmission, like the proverbial message in a bottle, we are talking mostly about the bottles here, myself included. Going over more notes now I kinda wish I had more tips about the message itself, but perhaps I can tease that out on the fly.
I’ve decided to feature educational examples since so much of my work at SFU involves telling stories and sharing them online. I think these projects will be well received, but what I’m not so certain about however is how my teaching props (a cassette tape and a pencil) will go over given that the average age of this group is far below the gen x demographic to which i belong.
Well if nothing else it’ll give me something to wave about during the ‘show’ portion of the talk and it may help to distract the crowd from the fact that I’ll largely be ‘winging it’ for the duration.
“Digital Storytelling” 106 – Originally a re-conceived comp sci course in telling stories at University of Mary Washington. Completely open and online, ds106 uses social media and a loosely joined blogging framework as a classroom. (twitter, google, flickr, soundcloud etc.)
Anybody can join and contribute! DS106 has become much more than a course however, its more like “a way of living”. BL
“MAKE ART DAMMIT”
The innovations in the ds106 community are far too numerous to cover in any detail. Some highlights include:
Daily Create – http://tdc.ds106.us/ – Making some art everyday is a good way to hone your skills, keep pathways open, form connections, and make real the parts of your imagination that are always telling you to do things.
One of my fav. audio mementos from @DrGarcia , her audio postcard is mezmerizing, informative and fun! Audio , shared wether publicly on soundcloud, or privately via an email are a powerful media to tell a story.
Last but not least, lets try augmented reality. Adding a layer of information, to the existing ‘real world’ around us is more possible than ever. Augmented audio has seen a rise recently along with the proliferation of mobile technologies, in the form of audio tours, and games.
In History 451 at SFU, an instructor decided to use Layar as a platform for telling stories around the SFU campus. You can download the app for free and use it to explore the class assignments by walking from location to location.
Keep it short and sweet. Listening takes time, REAL time so there is no sense doing a full podcast if all you need to say is a voicemail.
Keep them frequent. A consistent publishing stream will show your audience you are a reliable source and if listening is what you want your audience to do, consider when and how they will be doing it.
Record on location, leverage ambient audio. This goes against the ‘best practices’ for recording educational audio, but I dont think it matters.
.. and now to the pencil!
Drawing or “visualization” has become more popular than ever in business and education. I have been practicing Sketch noting and Graphic facilitation as part of my regular work, I’m very lucky to have this opportunity!
A project came to our office to produce one of thos “RSA style” white board animations. Below is a reflection on that process and some of the tools and techniques we have experimented with
White board animations
Project Outline: To assist in the creation of an ‘RSA style’ animation on the topic of a faculty paper, “Social media? Get serious! Understanding the functional building blocks of social media”. The objective of the Edmedia team is to support the faculty/student project of media creation. Social media? Get serious! – Jan H. Kietzmann, Kristopher Hermkens, Ian P. McCarthy, Bruno S. Silvestre
Scope: to use videos to make the paper, “Social media? Get serious!”, more understandable and impactful. To create opportunities for further discussion and feedback.
Players: Jan K. led the the development of the project and as one of the lead authors was responsible for the script, and story that would. We partnered with a student Sarah M., who was familiar with the content and was a very talented illustrator, and skilled with digital rendering techniques. My role was to co-produce, and coordinate TLC resources, research and documentation. The team would meet f2f or on skype weekly to report updates and discuss direction. Planning Nov. – Jan. Production – Feb. – May
The story: In what proved to be a tough question to ask, what story would we tell about the paper? We have tried to answer the question, “How do you begin to plan a social media strategy for your company or organization?” with an engaging narrative and to show desire.
Several eg. from K-12 show how effective and easy this media is to generate with your class.
Some tips using regular filming technique and sped up in post production. (Quara discussion)
Use a large, well lit surface to draw on, like paper or whiteboard and give yourself plenty of room to stand beside the area in which you’ll be drawing.
Set up a digital video camera, video camera-enabled phone or similar device on a tripod. The tripod is important to keep the video footage steady. If you don’t have a tripod, you may be able to use a desk or other piece of furniture to rest the camera on – make sure its secure though!
Use your camera’s zoom function to zoom in and focus on the surface where you’ll be drawing. Hint: it’ll look neater if you can’t see the edges of the page or board that you’re drawing on.
Set the camera recording and begin to draw. Hint: don’t make your drawings too small, as they’ll get lost behind your hand as you draw them!
Take your footage and import it into digital editing software like Camasia iMovie, Final Cut Pro or Adobe Premier – if you have Adobe After Effects, even better!
Use the footage speed controls in your editing software to speed up your video footage.
Many apps available for ios and android if you can’y get your hands on a video camera and the software.