Drawn to Comics: An instructional outline

I had the chance last week to work with one of the SFU Educational Consultants on presenting an introduction to pedagogy for a group of Communications grad students. We took the opportunity to get out of our comfort zone.  I was lucky to work with the talented Sarah Turner, from our Teaching centre and designed an educational development mashup of sorts, combining the best of pedagogical practice with drawing and comic book design.

I guess word has been getting our around on campus as I have been pushing my going visual workshops, and offering them “on demand” for grad students and various class drop in sessions. These are typically focussed on the particulars of drawing in an educational context, and there are many directions the conversations go. For this session I was approached to do the same, but our audience in this case a young group of emergent PHD students, all of which needed ideas on how to incorporate these activities into their teaching and learning, and use them in a pedagogically sound manner.

For this workshop we wanted to go a step further than the regular Going Visual syllabus and incorporate some actual technology into the mix, that being an ipad and Comic Book app.  We borrowed this idea from another great mentor of mine, Dr. Jessica Motherwell and colleague from the JIBC Krista Lambert in a presentation they did at the Sketching in Practice Symposium this year called “Using Comics to rehearse best practices“.  Jessicas resources are openly shared and she encourages this kind of appropriation. And I really wanted to make the outline of our session in a comic book form!

I’m quite pleased with the way it turned out, and will be looking to do similar projects using this technique. It gave a chance to build a story around our session as well as convey the basic topics we were planning to cover.

Social, educational & open media in an SFU classroom.

I have used Storify to introduce social media before. And I’m not above doing so again. For its sheer ease of use, and how quickly you can assemble a story from a wide assortment online sources, it should be an early stop on your Edmedia quest.

I have tried to keep a robust set material to explore on the Open Educational Resource Page (OERs), but this is a topic that is shifting so fast these days its impossible to keep up but in a cursory way. Unless of course you are leveraging a ‘PLN’ (more on that in class discussion 😉

As noted, there has been a more extensive set of learning objectives for this session, but I have  been updating it for today’s session.

And hopefully many more.

I am hoping by linking to the awesome CC artwork I will be OK as far as licensing goes, but there is a story there.

Also, this video…


Below is a snippet from a Storify story created using found media online.

Going Visual Spring 2017

Going Visual
Here is our agenda for todays session.

Drawing is a common and powerful means to convey ideas, but is often hampered by a perceived “inability to draw”. In this session, participants practice their drawing skills and explore strategies to apply them to their teaching.

What are some of the benefits to “going visual” with hand drawn visuals?

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